

We see each person as having an individual life: a child plays a game with his parent, a man in bed moans about some horrible loss of a loved one, and pictures and items strewn around make the place feel real and lived-in. It also has amazing attention to detail – at the beginning, Joe, the new protagonist who (Resistance 2 spoiler) killed previous protagonist, Nathan, is living in a decrepit underground shelter amongst the wretched remnants of humanity.
RESISTANCE CHIMERA SERIES
The campaign is the most tightly designed, exciting, and expertly paced series of levels of the three games. The other problem was that Resistance shines in its creative array of weapons, so why not let players carry all of them? Yeah, it’s a roundabout way of saying it, but Resistance 3 brings back the beloved weapon wheel, and since it introduces new weapons, you get a slew of cool toys to play with.Īll this talk about gun porn might make you think it’s the main thing Resistance 3 has going for it, but oh no, not by a long shot. Okay, so it doesn’t make sense that a person could carry eight enormous guns, and we can understand why many modern shooters take the two-gun approach, but going that route for Resistance was a major mistake because it was taking away something players had become accustomed to. The other half of the equation is where Resistance 2 dropped the ball: it took the wonderful, varied weapon wheel and said “What? You want tons of guns to play with? Screw that! That’s not realistic, so here: you get to carry only two at a time now.” It’s the most intimidating setup in the series and I really felt that I was taking on impossible odds and trying to fight insurmountable numbers. Resistance 3 has refined this tone to perfection: the Chimera have basically won the war, taking over the earth and leaving humanity to live like rats underground. A Sentinel had a very lucky chance and he took it.Resistance has always succeeded at striking the difficult balance of presenting a truly terrifying, overwhelmingly powerful enemy, but then also empowering you and making you feel like super-Rambo. The only reason the Chimera ultimately fell was because after years of ravaging the planet, Earth finally started to become too inhospitable even for them and with humanity no longer a threat there came a 'power struggle' between the Chimera and the Ferals that had them fight amongst themselves. Their weaponry, from small arms to heavy artillery to vehicles (including air) outclass our own by leagues. The Chimera are just so much stronger and faster than humans they can take more damage and they have regenerative abilities to lessen the pain they do take-and that's just the standard grunt. And they had an equivalent to the Spartan program from Halo (Project Abraham: Sentinel). The 5 Resistance games tell the stories of the few and more notable victories, and even then there aren't that many. That being said, humanity got steam rolled. Technologically, the Resistance universe was even further along than us in a lot of things, but it was just painted over in a 1950s aesthetic. They were in an arms race, had to speed production way up and had the opportunity to reverse engineer a lot of technology as well.

The thing about the Resistance universe is that their 1950s tech is not really comparable to our 1950s tech.
